
King of Fighters on the Xbox Series X reportedly has 55.22 ms (3.31 frames) of latency on average at 60hz and 53.30 ms (3.20 frames) at 120Hz.įinal result (ms)55.22- Nigel Woodall February 15, 2022 The next gen Xbox versions of KOF15 are apparently even a bit better than either PlayStation SKU according to Noodalls' latest tests. It's unclear why exactly the PS5 seems to run fighting games with 1–2 frames more of input lag next to the PS4, but the assumed issue could lie within the Unreal Engine 4 not being as optimized for the new generation or perhaps there could be something causing this in the console itself, considering we've seen similar results in Guilty Gear Strive last year. These numbers match up very closely to previous latency tests performed during the KOF15 betas performed by someone else, albeit slightly smaller, meaning SNK may have made some minor improvements going into the launch build.įinal result (ms)69.39- Nigel Woodall February 13, 2022 The PS4 version of KOF15 running on PS5 showed a 69.39 ms (4.16 frames) average for input lag, so players can get the slightly better feel for the trade off of some prettier graphics and load times.

The time it takes the PS4 to register a button being pressed fits into the average we've come to see from fighting games running on Unreal Engine 4 over the past generation, and there is still a way to shave off that extra frame on the newer console.įinal result (ms)68.66- Nigel Woodall February 13, 2022
#Input delay xbox series x pro
Woodall's tests on the PS4 Pro revealed an average of 68.66 ms of delay, which equals 4.12 frames of lag. This equates to around 5.44 frames of input lag on this next gen fighting game while being a few frames better on the older hardware.įinal result (ms)90.67- Nigel Woodall February 13, 2022

According to Noodalls' newest experiments after running over 100 input tests, KOF15 on PS5 has an average latency of 90.67 ms.
